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AI Insights · Timothy · July 2025

Top Boxing Games in Oceania: Q2 2025 Performance Overview

Explore the performance of top boxing games on a unified platform in Oceania during Q2 2025, highlighting trends in downloads, revenue, and active users.

Top Boxing Games in Oceania: Q2 2025 Performance Overview

In the second quarter of 2025, the boxing games genre on a unified platform in Oceania saw varied performance trends. Here's a closer look at the top five games:

WWE SLAM by Topps® Card Trader experienced a gradual increase in weekly revenue, peaking at approximately $6K by the end of June. Downloads fluctuated, with a notable spike to 137 in early June, while active users showed a steady increase, reaching 135 in mid-June.

Burrito Bison: Launcha Libre from Kongregate started with a modest weekly revenue of $279, rising significantly to $1.5K in mid-May. Downloads saw a peak at 1.16K in early May, and active users increased from 2.1K to 3.3K during the quarter.

Real Boxing 2 maintained stable revenue, around $600 by the end of June. Downloads showed a resurgence, climbing to 1.2K in the last week of June, while active users ranged from 3.9K to over 4K throughout the quarter.

WWE Mayhem saw revenue fluctuations, starting at $801 and ending with a peak of $1.08K. Downloads were highest at 667 in late April, with active users peaking at 1.5K during the same period.

Finally, AEW: Rise to the Top had consistent revenue, closing at $560 in late June. Despite low download numbers, active users slightly decreased from 1.7K to 1.4K over the quarter.

These insights showcase the dynamic nature of the boxing games segment in Oceania. For more detailed analytics, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2025